JETHA CHAN / TOOLS & CONTRIBUTIONS

More room
for your workflow.

My work in the ComfyUI ecosystem: move demanding nodes to cloud GPUs, give rigged characters motion, and improve the tools underneath.

Explore the projects
01 / COMPUTE02 / MOTION03 / CONTRIBUTIONS

THE PROJECTS

Two tools. More possibilities.

01COMPUTE / INFRASTRUCTURE
Local graph
Cloud GPU

Cloud Offload

Box a part of your graph. Run it on a remote GPU. Keep progress, previews, and results in ComfyUI.

Editable subgraphsCost preflightRemote GPUs
Explore Cloud Offload
023D / SKELETAL ANIMATION
RIG / MOTIONGLB → GLBrig + prompt → motion

UniMate

Bring a rigged GLB and describe a motion. Generate an animation clip and export it on the original character.

Text to motionAnimated GLBCloud compatible
Explore UniMate

IN THE ECOSYSTEM

Changes that go deeper.

Public pull requests, with a clear distinction between upstream work and changes in my own fork.

All contributions
Merged in forkPERSONAL FORK

Quantized projection attention

Regression coverage for the TRELLIS.2 / Pixal3D projection path with quantized weight storage.

jethac/ComfyUI #9
Merged in forkPERSONAL FORK

More robust GLB export

Mesh batch export and GLB attribute handling improvements.

jethac/ComfyUI #10

Built in the open.
Part of the graph.

Explore the code, follow the pull requests, or try a tool in your own workflow.

Find me on GitHub